The night the world woke up

Stories, races, flight courses, world systems, and a generous pile of polish.

Journeys

  1. 01Story questFaded Heart

    Notice the Unnoticeable

    Seven strange hauntings lead to the Phantom Glitch, a persistent Faded Heart, and the follow-up Remember the Rememberable journey across thirteen streets.

    Source
    GSJS quest rules + supplied beta footage
    Play
    Street hunt, final encounter, reusable memory item
    Finish
    Exact progress, rewards, cooldowns, and persistence
  2. 02RaceHog Haul

    The Great Hog Haul

    A ready countdown opens a real first-to-three race: bait one Piggy, carry one hogtied Piggy, and reach the pen while a visible rival closes in.

    Source
    Original race scripts + recovered cave street
    Play
    Bait, capture, carry, score, repeat
    Finish
    Winner reward, loss state, and safe street return
  3. 03Five-act storyGreedy Spirit

    The Greedy Street Spirit

    Piggy introduces a five-minute, five-act theatre story assembled from the production scene graph. Emotional Bear can later replay it through Reminisce.

    Source
    Production XML events + clean recovered SWFs
    Play
    Sixteen narrated scenes and five Wall Buttons
    Finish
    Emotional Bear first reward; four Waffles on repeat
  4. 04Quest routeBack Alley

    Legalize It

    The Back Alley, hall queue, paperwork fee, activation card, and completion route now form one playable source-authored quest.

    Source
    Quest scripts + clean Back Alley reconstruction
    Play
    Travel, queue, purchase, activate
    Finish
    Exact fee, reward, and persistent card state
  5. 05PuzzleFour Letters

    Four Letter Words

    Mr. Block’s room now shrinks the avatar, spins six recovered blocks, and accepts MAST, TAME, then BEAT in the original order.

    Source
    Letter Block scripts + supplied runthrough
    Play
    Talk, spin letters, solve three words
    Finish
    Exact iMG, currant, mood, and Lem favor reward
  6. 06RescueIlmenskie

    Ilmenskie Jones

    Map teleportation reaches the sealed Axis Denyde cavern. Jones can be met, hogtied into the pack, carried out, and released only on a safe street.

    Source
    Teleportation quest + imported cavern geometry
    Play
    Teleport, talk, pick up, escape, release
    Finish
    Persistent rescue state and source-exact rewards
  7. 07Two adventuresRook stories

    Rooks’ Woods & Museum

    A timed Crusher gauntlet and five-state Rook Egg sit beside a six-exhibit museum tour with Greeterbot, speaker buttons, and the Focusing Orb lesson.

    Source
    Rook quests, clean overlays, supplied videos
    Play
    Survive and smash; then listen and learn
    Finish
    Tool wear, timers, exact rewards, safe exits
  8. 08Memory routesOld memories

    Winter Walk & A Summer’s Day

    Snowy Drifa paths, a vertical Haven, water buoyancy, owl encounters, pressure stones, an Annex, and physical reward quoins rebuild two distinct memories.

    Source
    Quest event graphs + recovered CC0 streets
    Play
    Traverse, collect, climb, swim, reveal
    Finish
    First-run rewards and separate repeat behavior
  9. 09Four coursesParadise

    Ticket to Paradise

    Cloud Rings, Radial Heights, Starlit Night, and Slip N Slide now share a real ticket economy while preserving their own flight or slope-driven movement.

    Source
    Production templates + four supplied videos
    Play
    Flight inertia, rings, stars, sliding, jumps
    Finish
    Four-minute instances and safe return to Ur
  10. 10Memorial & FeatStoot & Feat

    Stoot, the doll, and the last feat

    The Stoot memorial, 43-line pull-string doll, Gameshow Ticket wheel, and Incantations of Absurdity chat chain bring back playful social oddities.

    Source
    Original item and Feat scripts + memorial footage
    Play
    Pull, spin, chat in sequence
    Finish
    Persistent items, scores, exact prize tables

World fixes

SMALL THINGS · LARGE RELIEF

The world stopped fighting the player.

Visual repairs use clean source art and authored geometry—not recording blur, seams, or compression.

Ramsley Sway Balliure Heath
Hover each road name. Only that wooden arm responds.

All trees, one plant each

Thirty exact maturity cells now cover Fruit, Egg, Bean, Bubble, Gas, and Spice trees. Wood Tree keeps all six source stages.

Deposits returned

Metal, Dullite, Beryl, and Sparkly Rocks each preload five valid depletion frames, removing the blank Sparkly node.

Grounded feet

Street collision, character scaling, and vertical camera framing keep the avatar on the walkable surface instead of sinking below the UI.

HUD breathing room

Safe camera edges, larger selected controls, paged inventory rows, complete activity bubbles, and readable achievement labels rebalance the interface.

Individual road signs

Hover and click are inverse-transformed into each rotated road-name board. The post and neighboring destinations stay inert.

A calmer boot

A static loading cover now hides zeroed counters and half-built scenery until the world is genuinely ready—or explains a startup failure.

Systems

Source-authored quests

Original objectives, timers, dialogue, rewards, repeat rules, and safe return behavior now drive every reconstructed adventure.

Persistent Ur

Quest stories, tools, trees, rocks, animals, badges, skills, food memories, quoins, and dropped stacks survive travel and reload.

Smooth movement

Camera lookahead, platform-aware placement, climbing, flight inertia, slide momentum, and Triple Jump make traversal feel intentional.

What joined the world

  • Animal Kinship, living-trant care, Wood Tree harvesting, gardens, and complete mining loops.
  • Giant shrines, vendors, crafting tools, food memory, buffs, tool condition, and repair.
  • Dametime, ambient music, quoins, Musicblocks, Cubimals, skill study, and level progression.
  • Emotional Bear emotes and the repeatable Greedy Street Spirit Reminisce story.
  • Amp, Bumbishfish, and Lily Linguistic now walk the street as clean local Glitches, gather for Feats, and visibly react to Emotional Bear emotes.

The clean-art promise

The gameplay recordings are behavioral references. Visuals come from CC0 location data, original atlases, recovered SWFs, or crisp authored replacements.

  • No video blur copied into the game.
  • No compression seams treated as geometry.
  • No broken alpha frames promoted as assets.

Ledger

521/521automated tests passing after the companion, tree, rock, signpost, and quest passes.
30verified living-tree maturity cells, each cropped from one exact source atlas cell.
4×5mineable rock families with five valid visual depletion states apiece.
AreaResultEvidence
Quest and world regressionsAll suites passing121 suites
Local street companionsThree clean actors, anchored chat, Feat and Bear reactions3 Glitches
Living-tree source cellsEvery species and shipped maturity valid30 PNGs
Mining atlasesPreloaded before Pixi subtexture slicing20 frames
Road-sign interactionEach arm isolated; post inert2 live targets
Browser runtimeBubble, Gas, and all rock demos settled cleanly0 errors
Deployment paritySource and groddleafternoon.com matchSHA-256
Verification ledger