Journeys
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01Story questFaded Heart
Notice the Unnoticeable
Seven strange hauntings lead to the Phantom Glitch, a persistent Faded Heart, and the follow-up Remember the Rememberable journey across thirteen streets.
- Source
- GSJS quest rules + supplied beta footage
- Play
- Street hunt, final encounter, reusable memory item
- Finish
- Exact progress, rewards, cooldowns, and persistence
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02RaceHog Haul
The Great Hog Haul
A ready countdown opens a real first-to-three race: bait one Piggy, carry one hogtied Piggy, and reach the pen while a visible rival closes in.
- Source
- Original race scripts + recovered cave street
- Play
- Bait, capture, carry, score, repeat
- Finish
- Winner reward, loss state, and safe street return
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03Five-act storyGreedy Spirit
The Greedy Street Spirit
Piggy introduces a five-minute, five-act theatre story assembled from the production scene graph. Emotional Bear can later replay it through Reminisce.
- Source
- Production XML events + clean recovered SWFs
- Play
- Sixteen narrated scenes and five Wall Buttons
- Finish
- Emotional Bear first reward; four Waffles on repeat
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04Quest routeBack Alley
Legalize It
The Back Alley, hall queue, paperwork fee, activation card, and completion route now form one playable source-authored quest.
- Source
- Quest scripts + clean Back Alley reconstruction
- Play
- Travel, queue, purchase, activate
- Finish
- Exact fee, reward, and persistent card state
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05PuzzleFour Letters
Four Letter Words
Mr. Block’s room now shrinks the avatar, spins six recovered blocks, and accepts MAST, TAME, then BEAT in the original order.
- Source
- Letter Block scripts + supplied runthrough
- Play
- Talk, spin letters, solve three words
- Finish
- Exact iMG, currant, mood, and Lem favor reward
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06RescueIlmenskie
Ilmenskie Jones
Map teleportation reaches the sealed Axis Denyde cavern. Jones can be met, hogtied into the pack, carried out, and released only on a safe street.
- Source
- Teleportation quest + imported cavern geometry
- Play
- Teleport, talk, pick up, escape, release
- Finish
- Persistent rescue state and source-exact rewards
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07Two adventuresRook stories
Rooks’ Woods & Museum
A timed Crusher gauntlet and five-state Rook Egg sit beside a six-exhibit museum tour with Greeterbot, speaker buttons, and the Focusing Orb lesson.
- Source
- Rook quests, clean overlays, supplied videos
- Play
- Survive and smash; then listen and learn
- Finish
- Tool wear, timers, exact rewards, safe exits
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08Memory routesOld memories
Winter Walk & A Summer’s Day
Snowy Drifa paths, a vertical Haven, water buoyancy, owl encounters, pressure stones, an Annex, and physical reward quoins rebuild two distinct memories.
- Source
- Quest event graphs + recovered CC0 streets
- Play
- Traverse, collect, climb, swim, reveal
- Finish
- First-run rewards and separate repeat behavior
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09Four coursesParadise
Ticket to Paradise
Cloud Rings, Radial Heights, Starlit Night, and Slip N Slide now share a real ticket economy while preserving their own flight or slope-driven movement.
- Source
- Production templates + four supplied videos
- Play
- Flight inertia, rings, stars, sliding, jumps
- Finish
- Four-minute instances and safe return to Ur
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10Memorial & FeatStoot & Feat
Stoot, the doll, and the last feat
The Stoot memorial, 43-line pull-string doll, Gameshow Ticket wheel, and Incantations of Absurdity chat chain bring back playful social oddities.
- Source
- Original item and Feat scripts + memorial footage
- Play
- Pull, spin, chat in sequence
- Finish
- Persistent items, scores, exact prize tables
World fixes
SMALL THINGS · LARGE RELIEF
The world stopped fighting the player.
Visual repairs use clean source art and authored geometry—not recording blur, seams, or compression.
All trees, one plant each
Thirty exact maturity cells now cover Fruit, Egg, Bean, Bubble, Gas, and Spice trees. Wood Tree keeps all six source stages.
Deposits returned
Metal, Dullite, Beryl, and Sparkly Rocks each preload five valid depletion frames, removing the blank Sparkly node.
Grounded feet
Street collision, character scaling, and vertical camera framing keep the avatar on the walkable surface instead of sinking below the UI.
HUD breathing room
Safe camera edges, larger selected controls, paged inventory rows, complete activity bubbles, and readable achievement labels rebalance the interface.
Individual road signs
Hover and click are inverse-transformed into each rotated road-name board. The post and neighboring destinations stay inert.
A calmer boot
A static loading cover now hides zeroed counters and half-built scenery until the world is genuinely ready—or explains a startup failure.
Systems
Source-authored quests
Original objectives, timers, dialogue, rewards, repeat rules, and safe return behavior now drive every reconstructed adventure.
Persistent Ur
Quest stories, tools, trees, rocks, animals, badges, skills, food memories, quoins, and dropped stacks survive travel and reload.
Smooth movement
Camera lookahead, platform-aware placement, climbing, flight inertia, slide momentum, and Triple Jump make traversal feel intentional.
What joined the world
- Animal Kinship, living-trant care, Wood Tree harvesting, gardens, and complete mining loops.
- Giant shrines, vendors, crafting tools, food memory, buffs, tool condition, and repair.
- Dametime, ambient music, quoins, Musicblocks, Cubimals, skill study, and level progression.
- Emotional Bear emotes and the repeatable Greedy Street Spirit Reminisce story.
- Amp, Bumbishfish, and Lily Linguistic now walk the street as clean local Glitches, gather for Feats, and visibly react to Emotional Bear emotes.
The clean-art promise
The gameplay recordings are behavioral references. Visuals come from CC0 location data, original atlases, recovered SWFs, or crisp authored replacements.
- No video blur copied into the game.
- No compression seams treated as geometry.
- No broken alpha frames promoted as assets.
Ledger
| Area | Result | Evidence |
|---|---|---|
| Quest and world regressions | All suites passing | 121 suites |
| Local street companions | Three clean actors, anchored chat, Feat and Bear reactions | 3 Glitches |
| Living-tree source cells | Every species and shipped maturity valid | 30 PNGs |
| Mining atlases | Preloaded before Pixi subtexture slicing | 20 frames |
| Road-sign interaction | Each arm isolated; post inert | 2 live targets |
| Browser runtime | Bubble, Gas, and all rock demos settled cleanly | 0 errors |
| Deployment parity | Source and groddleafternoon.com match | SHA-256 |